Working hours
Sunday, April 1, 2012 at 5:30 AM
I am glad I don’t work in the US. This article confirms my personal experience that is is not productive to work long hours and still sustain creativity.
Objectives or activities?
Tuesday, March 27, 2012 at 4:50 AMVolvo Cars sets objectives for the company each year. Same as I guess almost every other company. Every department is then required to break down these objectives.
One thing I notice is that often there is confusion between what is an objective and what is the activity to achieve the objective.
Concrete vs. abstract and detail vs. overview...
at 12:23 AM
There often seems to be confusion about two concepts relevant to representing design information, including models.
First there is the scale of abstract versus concrete. Second there is the concept of overview versus details.
If one looks at how a design progresses over time, regardless if one follows a waterfall or agile process, one moves both from abstract to concrete and from overview to details, but they are not the same thing. And I think that agile and waterfall puts different emphasis on on to make these transisions, and where to start and end (topic for another blog post!)

Going from overview to details is simple, the more you know about the problem and the solution the more information is added. think of going from a sketch where you only elaborated on the key classes to understand the system to a class diagam with all classes that are implemented. Using a map as analogy; you increase the scale to see more details, the coastline gets more details, or you see all roads and not only the big ones.
Going from abstract to concrete is also about adding details, and I think that is where the confusion begins. But the details that are added are not of the same type as in the more abstract representation. Here it could be adding all attributes of classes or ports to components. You don't get this information by adding more classes or structure components. In the map analogy it would mean adding indvidual houses on a map which previously only had roads, lakes and forests. It is a new type of information which you cannot deduct (transform) from the more abstract representation.
First there is the scale of abstract versus concrete. Second there is the concept of overview versus details.
If one looks at how a design progresses over time, regardless if one follows a waterfall or agile process, one moves both from abstract to concrete and from overview to details, but they are not the same thing. And I think that agile and waterfall puts different emphasis on on to make these transisions, and where to start and end (topic for another blog post!)

Going from overview to details is simple, the more you know about the problem and the solution the more information is added. think of going from a sketch where you only elaborated on the key classes to understand the system to a class diagam with all classes that are implemented. Using a map as analogy; you increase the scale to see more details, the coastline gets more details, or you see all roads and not only the big ones.
Going from abstract to concrete is also about adding details, and I think that is where the confusion begins. But the details that are added are not of the same type as in the more abstract representation. Here it could be adding all attributes of classes or ports to components. You don't get this information by adding more classes or structure components. In the map analogy it would mean adding indvidual houses on a map which previously only had roads, lakes and forests. It is a new type of information which you cannot deduct (transform) from the more abstract representation.
Subscribe to:
Posts (Atom)